// This is an ICP Doom Storyboard program . . . by Retard Jay.
// This file is an example of some of the WORST coding anyone has ever seen.
#include <stdlib.h>
#include <stdio.h>
#include "allegro.h"
PALETTE my_palette;
BITMAP *scr_buffer;
SAMPLE *the_noise;
BITMAP *sprite;
int card, w, h;
int depth;
int err_vmode;
int loop;
BEGIN_GFX_DRIVER_LIST
GFX_DRIVER_VESA2B
END_GFX_DRIVER_LIST;
BEGIN_COLOR_DEPTH_LIST
COLOR_DEPTH_24
END_COLOR_DEPTH_LIST;
int main(int argc, char *argv[])
{
char picture_name[256];
char sprite_name[256];
char noise_name[256];
allegro_init();
install_keyboard();
replace_filename(picture_name, argv[0], "icp.bmp", sizeof(picture_name));
replace_filename(sprite_name, argv[1], "spriteone.bmp", sizeof(sprite_name));
replace_filename(noise_name, argv[2], "icpnoises.wav", sizeof(noise_name));
printf("ICP DooM Storyboard Program by Retard Jay");
readkey();
clear_keybuf ();
depth = 24;
card = GFX_VESA2B;
w = 640;
h = 480;
set_color_depth(depth);
err_vmode = set_gfx_mode(card, w, h, 0, 0);
install_sound(DIGI_AUTODETECT, MIDI_NONE, argv[0]);
if ( err_vmode != 0)
{
printf("ERROR SETTING UP THE GRAPHICS, ABORTING . . .\n");
allegro_exit ();
return 1;
}
/* original list of data to be used */
/* */
scr_buffer = load_bitmap (picture_name,my_palette);
sprite = load_bitmap (sprite_name,my_palette);
the_noise = load_sample(noise_name);
/* blit the image onto the screen */
/* */
blit(scr_buffer, screen, 0, 0, (SCREEN_W-scr_buffer->w)/2,
(SCREEN_H-scr_buffer->h)/2, scr_buffer->w, scr_buffer->h);
printf("ICP DooM BITCH!!!\n");
printf("This is the story of ICP DooM . . .\n");
printf("It begins . . .\n");
/* destroy the bitmap */
/* */
destroy_bitmap(scr_buffer);
readkey();
replace_filename(picture_name, argv[0], "beginning.bmp", sizeof(picture_name));
scr_buffer = load_bitmap (picture_name,my_palette);
blit(scr_buffer, screen, 0, 0, (SCREEN_W-scr_buffer->w)/2,
(SCREEN_H-scr_buffer->h)/2, scr_buffer->w, scr_buffer->h);
loop = 0;
play_sample(the_noise, 255, 128, 1000, loop);
destroy_bitmap(scr_buffer);
readkey();
replace_filename(picture_name, argv[0], "backdrop.bmp", sizeof(picture_name));
replace_filename(noise_name, argv[1], "riddlebox.wav", sizeof(noise_name));
scr_buffer = load_bitmap (picture_name,my_palette);
the_noise = load_sample(noise_name);
blit(scr_buffer, screen, 0, 0, (SCREEN_W-scr_buffer->w)/2,
(SCREEN_H-scr_buffer->h)/2, scr_buffer->w, scr_buffer->h);
//draw_sprite(screen,sprite, 200, 100);
stretch_sprite(screen,sprite, 200, 150, 40, 100);
//clear_to_color(sprite, 0);
play_sample(the_noise, 255, 128, 1000, loop);
destroy_bitmap(scr_buffer);
readkey();
printf("THE END, SO FAR . . . [still got plenty to go . . .]");
return 0;
}